Roblox Mouse Target Filter
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Roblox mouse target filter. Everything works fine except how targetfilter behaves when fired the targetfilter does filter but when another shot is fired the targetfilter does not filter it alternates back and forth and im not sure why its doing this. If you give an npc a classic rocket launcher set their targetpoint and then call the tools toolactivate function you can make the npc fire a rocket. If mousetargetfilter has been set the target filter and its descendants will be ignored. Developers looking for the position of the mouse in 3d space should use mousehit.
This property is useful when filtering models containing special effects or decorations that should not affect mousehit or mousetarget. Targetfilter equals what mousetarget is. When the mouse is not pointing at a basepart for example when it is pointing at the sky target will be nil. And check that its not descendant of the mouse targetfilter you can set the target filter to nil to check if thats the problem.
There are cancollide false parts in the workspace the mouse needs to ignore. Targetpoint describes a 3d position in space where the player controlling this humanoid last clicked with a tool equipped. Shop toys only at target. Check out mousetargetfilter example.
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Make sure that the target is not a descendant of the players character. Multiple target filters for mouse. Use userinputservice mouse and thousands of other assets to build an immersive game or experience. It seems like the part is being ignored that could happen because an ancestor of the part is in a mouse ignore list.